Section I. Creating a Character ~ Ailashaar
At character creation you select a race and a class. The following races and classes are available...
Races - Dwarf, Elf, Gnome, Halfling, Human, Orc, and Troll.
Classes - Encharmer, Fighter, Magician, Priest, and Rogue.
Halflings, Orcs and Trolls cannot become magicians. But apart from that there's no restrictions. The reasons for these restrictions are that these races do not have a historical record of utilizing these classes.
Your race affects your character attributes. The character attributes are...
Strength - measures physical power
Constitution - is the physical composition of a person, and his/her ability to endure hardship.
Agility - is ability to move limbs quickly and easily.
Dexterity - readiness and grace in physical activity, especially in the use of the hands.
Intelligence - is the capacity to acquire and apply knowledge.
Willpower - the strength to carry out one's decisions, wishes, or plans.
Charisma - the personal magnetism and charm that that enables you to influence others.
Luck - is gaining success or something desirable by chance.
Since some classes rely more heavily on certain attributes some races may be better suited for certain classes. The charismatic elves could for example make good encharmers.
Question - So the attributes of a character will directly effect their ability to perform certain skills?
Ailashaar - Yes, especially in the beginning. But skills will be more important than attributes in the long run. Thus a skilled elven fighter who is rather weak but experienced, may outmatch a young and strong troll fighter.
Question - So you can't just train your attributes in order to better perform your skills?
Ailashaar - You can increase your attributes at character creation, but you cannot train them after that. There will be skills and items however that may affect your attributes.
Question - So you could not, for example, lift heavy objects to increase your strength?
Ailashaar - No, you could not.
Question - Will the race you choosen effect the skills you can acquire?
Ailashaar - Yes, in some cases. There are certain skills that are 'racial' skills. Like the trollish ability to sniff out smells. But you will not be lacking skills from a class by choosing the 'wrong' race.
Question - Will intelligence effect a character's learning ability?
Ailashaar - Yes, it will. Intelligent characters will learn more swiftly from their practicing.
Shailejron - Character attributes will also be affected by age.
Question - Will your learning ability be affected as well? For example, an old man will learn slower than a teenager would.
Ailashaar - Not by the means I think you mean.
Section II. Starting Off - In Your Class Guild ~ Shailejron
Now that you've rolled your character, you're ready to start playing. You start off in the class guild of your choice. In your case (Dytalorien) it would be the fighters guild. The guild is run by a Non-Player Character guild master. The guild master will give you a brief introduction to the world and your starting skills. Each guild has a shop and with equipment related to the class. In a fighters guild you would for example find a range of weapons. etc. From the beginning you will not be able to choose between different starting locations, but as the game develops there will be multiple choices for each race/class combination. In some games the guild is your starting location when you die. However thanks to Tildruins unique death system the corpse is your starting spot when you've returned to life.
Question - So you will start out with some class skills, will your character's background affect some of the skills they have as well?
Shailejron - Your characters background is something you fabricate and role-play as you move along. You will have a starting set of skills, some would i.e. be of aggressive and others of peaceful nature. Lets say you have clearly stated that you do not wish to indulge in combat. You only have a basic "understanding" of your basic set of skills. They are yet undeveloped. You have to start using them, to improve them. So you can just disregard those skills that do not apply to your background. By being a member of a class guild you will be given skills (more about that later), but you are not forced to continue using them.
Question - Could you possibly unlearn them? I've seen this done in some other games.
Shailejron - Hm. Can we return to that question? As you will see, that would have serious effects on your current guild level.
Question - Aside from your guild will there be alternative places you can learn skills?
Shailejron - Yes! More about that soon as well.
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