Stage II was to deal with the topic of Communication. It began smoothly, and finished just as smooth, only a couple of minor bugs bothered us this time. One of the most interesting, and excellent, additions to the client, towards the end, was the languages.
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0 Comments — April 17, 2004 by Dytalorien
Stage One (to have everything up and running properly) is drawing to an end. I first entered Tildruin like a hyperactive kid in a candy store, and that feeling hasn't left.
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0 Comments — April 17, 2004 by Dytalorien
Tildruin, 'The Game' if you will, has for a long time been fun to monitor as the developers worked away for years. The thought of a game where you could be anything and do anything thrilled me.
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0 Comments — April 17, 2004 by Dytalorien
After their long, arduous journey across the world the group return once more to the fair city of Tildruin. Beneath its fair streets and buildings lies an unspeakable evil...
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0 Comments — April 17, 2004 by Dytalorien
Well, it's finally up and running. This 'Articles' section will be where, hopefully, reports on Alpha testing will be posted. In addition, the bulk of ...
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0 Comments — April 17, 2004 by Dytalorien
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